Dave Edwards

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I'm a Music Producer, Remixer, and DJ based out of NYC. This blog is devoted to everything and anything that inspires me, and I hope you enjoy the ride.



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Posts tagged mixing

Tip for the producers out there —

Experiment with multiband sidechain compression using a plugin like Fab Filter’s Pro-MB.  In this stem mastering session the drop has a bit too much high frequency content due to simultaneous white noise and a bright topline synth.  In the photo above I’ve sidechained the topline to the SFX channel, and have set an external sidechain key to compress about 3dbs of 2500hz and up.  

In simple terms, what this does is duck some of the very bright frequencies of the white noise and SFX so long as the topline is in the mix.  Why not fix this with EQ?  Because unless you automate the EQ to only cut the highs when the topline hits (and do so dynamically, which is a whole other hassle), the SFX will sound dull when the topline isn’t in the mix.  

So in short - sidechaining is not just for your kick and bass!

The same guys who did the amazing TDR Feedback Compressor (which I featured in my post of the best free AU/VST plugins) have just released a free EQ and its just as good.  

This isn’t for surgical cuts or boosts, but you already have your parametric EQ’s in Ableton or Logic for that.  This is one of the better ITB EQ’s out there for radically reshaping a sound or sweetening a mix.


A quick production tip - using a multiband compressor keyed to an external sidechain is one of the most effective ways to naturally clean up a crowded mix.  

In this case I’m using Fab Filter’s Pro-MB to duck a vocal synth whenever the lead synth comes into the mix, as they overlap in frequencies.  Simply using EQ is a poor alternative because when the lead synth isn’t in the mix, the vocal will sound weak and overly EQ’d.  By automating the threshold of the compressor, I can also increase or decrease the sidechain intensity if need be for certain portions of the mix.  

You can use this technique with any 2 elements that are conflicting in a mix - and best of all using Pro-MB allows you to only sidechain the part of the frequency spectrum where the overlap is occurring (the blue portion of the display is the only part of the vocal synth being ducked).  

For the producers & dj’s out there — be sure to check out my special feature with Electric Family this week where I pass along some tips to optimize the loudness, clarity, and punch of your tracks.  

Be sure to check out the rest of their website also!  They do some awesome things for hungry families here the US through the sale of EDM apparel. 

Production Tip #11 - The Best Free VST/AU Plugins Right Now

One of the most frequent questions I get asked by other producers is what my favorite plugins are - anyone who’s ever been in the studio with me knows I’ve tried or bought just about everything out there, from Synths to EQ’s and Compressors.  One of the most valuable things I’ve learned is that the price of a plugin rarely has anything to do with it’s quality, and with that in mind I give you a list of the absolute best plugins you can get for free that will substantially improve your mixes if you learn how to use them well.  

1 - Tokyo Dawn Labs TDR Feedback Compressor II

  This thing might be the best compressor I have, even better than my Slate Virtual Buss Compressors, Vintage Warmer, Kush UBK-1, and some of the other more expensive plugins I’ve bought.  It’s absurdly good on the mixbuss, and has the kind of weight only hardware typically has.  What makes this plugin unique (definitely read the manual on this one!) is it’s dual release stages: unlike your typical compressor, the TDR II uses a blend of both short and long release times to give you super smooth compression that’s a blend of Peak and RMS.  It’s got a parallel channel built in, High Pass Sidechain,  and by far the coolest feature to me is the “Delta” button - click this and the plugin will only play you the compressed component of your audio signal, so you can literally hear exactly what the compressor is touching and what it isn’t.  Especially when you’re new to compression, that can be very hard to figure out, and this plugin is as good as it gets for any price.

2 - Klanghelm IVGI Saturator


  If you’re deep in the plugin game you know Klanghelm dropped one of the best (and cheapest) compressors last year with the DC8C.  The IVGI is a free version of their upcoming Console/Saturation plugin, and it is ridiculously good.  Set the trim knob so the loudest part of your synth is just tapping the red part of the meter, as you would on an analog desk - and compensate up or down with the output knob.  Turn drive to between 1 and 3, set Asymm to 7-10 (Asymm is basically a “transparency” knob - the higher you set it, the more subtle and clean the saturation will be), and turn crosstalk up if you want to enhance your stereo field a bit.  The best part?  The Frequency Response knob on the lower right hand corner.  Turn this a bit to the right, and you’ll hear your highs saturate and come to life in a way no EQ can do - turn it to the left and it will do the same for bass frequencies.  

3 - Vladg Sound Limiter no6

  I can’t say I use this as my master limiter, because FabFilter’s Pro-L and a good clipper are better.  But for a free plugin, it’s excellent.  It’s got a master buss compressor, and most importantly, a good hard clipper with oversampling.  A few dB’s of clipping (not clipping your DAW’s output - using a proper hard clipping plugin) before your master limiter will help you retain punch and squeeze an extra couple dB’s of loudness out of a track without pumping.  Unlike limiting, clipping does not destroy or round off your transients - in fact a good clipper distorts and saturates transients in a pleasing way - so it allows you to retain punch.  

4 - Flux Bittersweet 3

  Flux makes probably the best plugins around - their multiband compressor Alchemist is from another planet - but most of their plugins also run upwards of $500 a pop.  Luckily they decided to give away the transient designer section of Alchemist, called Bittersweet, for free.  If you’ve never used a transient enhancer before, I’d say they’re almost as essential for electronic music as compression and EQ.  Unlike a compressor, which can enhance transients if set correctly, a transient designer does not modulate the amplitude of a sound above a certain threshold - it just enhances the attack or release phase of a sound’s envelope.  Put this on any sound you need to get some more punch out of - drums, sharp synth cuts, pluck sounds - and turn the knob right to increase the attack of the sound.  

5 - TAL Reverb II & Chorus


  TAL makes a lot of awesome plugins, and their new synths are some of the best you can buy.  Luckily some of their effects, including their reverb and chorus, are completely free.  Their chorus is hands down the best one you will find anywhere - free or paid.  Their reverb isn’t the best I have, but it’s really really good, CPU efficient, and by far the best thing you can get for free.  It’s easy to set unlike a lot of reverb plugins and it’s got a great overall width and tone to it.  

                              Follow me for more tutorials and tips @

      facebook.com/itsdaveedwards   //   twitter.com/itsdaveedwards

Production Tip #3 - Filter Every Channel

First off I want to say I’m glad these tutorials have been getting good feedback on Twitter and Facebook and I’m very happy you guys are finding them helpful!  Also, my new original track featuring Silver Medallion is nearing completion and will be mixed by the end of this coming week.  If you missed it I put up a brief preview of the drop which you can hear at : American Girl Preview

Now, onto the mixing stuff!  Today I want to pass along a piece of mixing advice that I got a while ago but didn’t really apply to my work until fairly recently, and it has made a world of difference.  That advice is simple- filter (high and lowpass) every track in your mix.

Some of you may already do this, and some people may disagree with this advice, but I have found it to produce excellent results when you apply it across a whole mix track by track.  The principle is basically this: especially with soft-synths, there is a lot of unnecessary frequency information in a track- most AU/VST synths produce a lot of high frequencies that go well beyond 20,000hz which is the upper limit of human hearing.  The problem is, these frequencies (even the ones that are not audible) eat up headroom in your mix.   You will also find that when using typical chord voicings, synth leads will produce frequencies below 150hz, which begins to interfere with your bass section.  When you have these frequencies building up across every channel going into the master, that’s a lot of headroom you’re losing.  

Additionally, it becomes more than a headroom issue for dance music.  If you’ve ever been to a club and heard a poorly mixed track, you know it’s not fun.  One of the worst things you can have is a track which is searing and overly bright in the high frequencies, because on a main room sound system this will get harsh to people’s ears very quickly.  Low frequencies are a big issue too.  The key to a great low end is not every track in the mix having bass in it- the key is that you have a very focused and powerful bass section and your chords/vocals/synths sit above it without excessive frequency overlap.  I personally try to highpass every non bass instrument around 100hz or so, unless it really removes power from the sound or makes it sound weird.  Even in that case, I will usually try to reconsider the arrangement and layering of sounds, because a well produced track should rarely have chords/leads/vocals that are interfering with the kick and bass- I’ll talk more about how this applies to songwriting and chord voicing in a future tutorial.

When applied across a whole mix, this technique will greatly reduce frequency buildup in the very low and very high areas of your spectrum.  Frequency buildup is what happens when a certain part of the frequency spectrum is overpopulated by numerous sounds in a mix- remember, the goal when mixing is to put each sound into its own frequency space, because otherwise we get buildup and masking.  

Below is an example of this principle at work using a basic chord track sequenced with Sylenth 1.  This is a basic chord progression (vi-I-V-IV) played in C.  You’ll notice in the untreated sound that it has a lot of power, which might be nice for a breakdown where there’s less competing instruments, but let’s consider plugging this sound into a drop or busy section of the mix:

Although this sound doesn’t have a ton of extra bass information, it has loads of high end buzz which will not help us attain a nice mix and will eat up headroom.  Now I’ll use the DMG EQuality EQ (Analogue Phase Mode) to strip out the lows and highs:

This aggressively takes out some of the bass, which in this case is a good thing because if we’re putting this instrument in a drop or busy section it will have a strong bassline and kick below it.  I’ve cut the highs above 20k to save headroom and remove a bit of harshness, and as the mix goes on I could easily roll off the highs some more as the sound is still a bit bright.  The big thing to understand here is that this is just one channel of our mix.  If our drop has 20 sounds, between drums, fx, bass, leads, vocals, whatever, competing for space, imagine how much of a difference you get if each channel is filtered so it’s at least somewhat isolated in the frequency spectrum.  Dealing with full on overlap in instruments and sounds is a much bigger topic, but this begins to address the issue.

One further application of this is to things like sound effects (sweeps, white noise, etc), hi hats, cymbals, and lots of instruments or sounds that have a very specific frequency range.  You can be even more aggressive than I was here when filtering such sounds: I often highpass hi hats or cymbals well above 200hz (depending on the sample, you can sometimes lop off everything below 2,000hz and still have a solid sample), and again, the more unnecessary stuff you cut out, the more easily every sound and track can gel together for a wholesome mix.  Sound effects like risers, sweeps, and the like are also very good targets for cutting highs or lows depending on the sound- it’s all about asking yourself what’s the point of this sound in the mix (like, ok, this sub impact is here to accentuate a drop off on the low end) and cutting everything in the sound that doesn’t contribute to that goal.

Also, experiment with different EQ’s/Filters as each has their own sound and sometimes will just work better for a certain instrument.  I like EQuality a lot, as well as FabFilter Volcano and Satson Channel by Sonimus for more gentle filtering- Satson has by far the most analogue and incredible sounding filters I’ve ever heard in a plugin.

You can hear the untreated sound, DMG filtered sound, and the Satson version here:


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